IrrSolid - Game Framework
(Tutorials are at the bottom of the page)
Features:
- Configurable
- Cross-platform (Windows and Linux)
- OPEN SOURCE
- simple XNA Style (load, update unload);
- Global static variables
- Help Macros
- Optimized Randomizer Class
- Task scheduler
- SPARK particle engine
-
OpenGL native function calls (integrated with irrlicht)
- Abstract Audio Manager (with following supported engines:)
- irrKlang
- cAudio
- Code::Blocks project files (with the build target for the following OS:)
- Win32 (Debug/Release)
- Linux (Debug/Release)
- Physics Libraries:
- ODE (Open Dynamics Engine)
- Bullet
Future Features:
- Audiere as audio engine supported by Abstract Audio manager (maybe)
-
AI basic classes (maybe)
-
Abstract Physics interface (maybe)
-
More..
Recent Changes:
- Dropped SDL support (causing conflict with OpenAL)
- Improved Audio drivers (more features)
- Added ISoundSource class.
- Changed Project configuration.
- IrrSolid is full integrated with your project until 0.2.0 will be released.
- Fixed a wrong compiler directive that prevent IrrKlang from being used.
- Inlined Random numbers.
- Thread safety control added. If you compile a IrrSolid.dll file.
- Now only 1 IrrSolid game can be runned if you use a IrrSolid.dll.
- Designed the new physics interface.
TUTORIALS:
Setup your IrrSolid project with Code::blocks
Impostare il tuo progetto di IrrSolid con Code::blocks